Built a studio from zero
No funding, no safety net — a fully-remote studio shipped to mobile and Nintendo Switch.
I started the studio with zero external funding and ran it as owner-operator for five years: hiring, contracts, budgets, roadmap and the final call on what shipped.
The team scaled between 3 and 12 people depending on the project — ten recruited in total, on a mix of full-time and part-time contracts, coordinated fully remote across CET ±3h.
Ownership wasn't a value on a slide; it was the operating condition. Every kill, every hire and every ship was mine to own.
- 10people recruited
- 3–12team size
- 5 yrsfully remote
Voodoo asks
Lead a fully remote team across CET ±3h
Delivered →
Ran a fully-remote studio across CET ±3h for five years.
Voodoo asks
Operate with a founder's ownership mindset
Delivered →
Owner-operator from zero funding to shipped titles.
Voodoo asks
Set clear goals and keep a high talent bar
Delivered →
Set the roadmap, hired to the bar, held people to clear goals.
